Clans are the heart of your Alba experience. They provide a shared sense of identity and support your progression throughout the world. When creating your character you will have over a dozen clans to choose from, each with their own alliances, enemies and benefits.
the two main guild structures in Alba are designed to increase social interaction, provide support to those starting out and provide a foundation for those seeking great power. Anything is possible with the support of a guild and Alba provides a number of methods for your characters to achieve their goals.
ALBA boasts over 500 possible injuries and ailments with just as many cures and healing options. This article provides a high level overview of this unique system. It also has a unique combat system and permadeath of your character.
Every player in ALBA will have a profession. Whether it be a hunter, herbalist, swordsman, priest or one of the dozens of other choices, you will have a large selection of skills and abilities opened to you.
ALBA is a vast land and even in the 13th century there were many shires and regions with different political alliances, resources and social traits. Here you will find details of the regions and their inhabitants.